Support for XNA in WP8?

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悲&欢浪女
悲&欢浪女 2021-02-20 05:01

After watching a little bit of the summit keynote I kind of heard conflicting reports about it, but is it official that XNA is being dropped for WP8? I\'m guessing since the fut

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  •  时光说笑
    2021-02-20 05:16

    I've been working on and off on an XNA game that I had started with VS2010 & WP 7 SDK, and later upgraded to 7.5 (Mango). I loaded up that project in VS2012 and the WP8 SDK and it ran just fine, compiled with no errors and ran smoothly.

    As previously stated, XNA projects in VS2012 and the WP8 SDK can only target the WP 7.1 platform. On the upside, all phones running WP 7.5, the upcoming 7.8 and WP8 will run your game without any issues. From that point of view, XNA is fully supported in the WP8 SDK, on WP8 devices, but these WILL NOT be WP8 projects.

    By not being WP8 projects, the downside is that you CANNOT use WP8-exclusive features, such as:

    • In-app purchasing / micro-transactions (this one hurts XNA devs the most)
    • Your games will always be 800x480 since you need WP8 projects to support higher resolutions. Your XNA games should automatically scale up when run on devices with a higher res
    • Exclusive WP8 networking features & APIs, including Bluetooth and NFC
    • Speech and voice recognition APIs
    • Your XNA game cannot register a protocol extension for app-to-app communications
    • New Live Tile templates

    The dev highlights for WP8 are on the wpdev blog at http://blogs.windows.com/windows_phone/b/wpdev/archive/2012/11/05/windows-phone-8-developer-platform-highlights.aspx.

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