In an iOS game that uses Sprite Kit along with the contact detection in Sprite Kit\'s build-in physics engine, I decrease the Hero\'s number lives by one each time he gets i
Here is an option that makes the player invulnerable after being hit for a set time:
A. Create a variable that makes the player invulnerable to losing a life after being hit for a few seconds.
If isInvuln is false, take a life then set isInvuln to true.
if(self.isInvuln == FALSE){
self.player.lives-=1;
self.isInvuln = True;}
Add to your updateWithCurrentTime:
if(self.isInvuln==True){
self.invulnTime += timeSinceLast;}
if (self.invulnTime > 3) {
self.isInvuln = FALSE:}
self.invulnTime= 0;
This will make it so that when an enemy and player collide, the player loses a life and becomes invulnerable 3 seconds. After that 3 seconds, the player can take damage again. If the enemy contacts the player within the 3 invulnerable seconds, the contact method does nothing. Hope this helps spark ideas to tackle your problem.