I\'m starting a new project, using Qt5 and QMAKE_CXXFLAGS += -std=c++1y
. I\'m not sure whether I should prefer QScopedPointer
or std::unique_ptr
QScopedPointer
is strictly weaker than unique_ptr
as it does not support move semantics.
Its functionality is otherwise extremely similar.
Move semantics are extremely useful, and accidentally using them incorrectly to cause problems is extremely rare. So they vary from harmless to (more typically) helpful.
About the only reason you should use QScopedPointer
is interoperability with existing code bases; and even there, given how similar they are, an adapter would be pretty easy.
So if you don't need to adapt, use unique_ptr
.
I will now discuss adapting.
The tricky part is the 2nd parameter to QScopedPointer
. It very roughly corresponds to the 2nd parameter of unique_ptr
.
In unique_ptr
stateful deleters are permitted. In QScopedPointer
they are not. The
static void cleanup(T* pointer)
corresponds to the
void operator()(T* pointer)const
in the unique_ptr
in a pretty one-to-one basis. So:
template
struct std_deleter {
template
void operator()(T* target) const {
QDelete::cleanup(target);
}
};
maps a Qt deleter to a std deleter. The other way is limited by the deleter being stateless:
template
struct Qt_deleter {
template
static void cleanup(T* target) {
static_assert(std::is_empty{}, "Only works with stateless deleters");
Std_deleter{}(target);
}
};
we can now convert:
template
QScopedPointer>
to_qt( std::unique_ptr&& src ) {
return src.release();
}
template
QScopedPointer>
to_qt( std::unique_ptr&& src ) {
return src.release();
}
template
QScopedPointer
to_qt( std::unique_ptr&& src ) {
return src.release();
}
template
QScopedPointer
to_qt( std::unique_ptr&& src ) {
return src.release();
}
template<
class T, class D, class R=std::unique_ptr >
>
to_std( QScopedPointer&& src ) {
return R(src.take()); // must be explicit
}
template>
to_std( QScopedPointer&& src ) {
return R(src.take()); // must be explicit
}
template>
to_std( QScopedPointer&& src ) {
return R(src.take()); // must be explicit
}
which covers about the only reason why you'd use QScopedPointer
. There are a few corner cases -- the default deleter QScopedPointer
should be converted to a default std::unique_ptr
and vice versa.
The array delete QScopedPointer
should be converted to a unique_ptr
and vice versa.
In other cases, I simply wrap up the deleter. In theory, a really fancy trick would be to notice if the incoming deleter was already wrapped up and reverse the wrapping, but if your code is doing that many round-trips there is probably already something wrong.