when I do this (in my class)
public:
Entity()
{
re_sprite_eyes = new sf::Sprite();
re_sprite_hair = new sf::Sprite();
re_spri
The asterisk binds to the pointer-variable name. The way to remember this is to notice that in C/C++, declarations mimic usage.
The pointers might be used like this:
sf::Sprite *re_sprite_body;
// ...
sf::Sprite sprite_bod = *re_sprite_body;
Similarly,
char *foo[3];
// ...
char fooch = *foo[1];
In both cases, there is an underlying type-specifier, and the operator or operators required to "get to" an object of that type in an expression.