I\'m running up against the 2gb object limit in c# (this applies even in 64 bit for some annoying reason) with a large collection of structs (est. size of 4.2 gig in total).
class HugeList
{
private const int PAGE_SIZE = 102400;
private const int ALLOC_STEP = 1024;
private T[][] _rowIndexes;
private int _currentPage = -1;
private int _nextItemIndex = PAGE_SIZE;
private int _pageCount = 0;
private int _itemCount = 0;
#region Internals
private void AddPage()
{
if (++_currentPage == _pageCount)
ExtendPages();
_rowIndexes[_currentPage] = new T[PAGE_SIZE];
_nextItemIndex = 0;
}
private void ExtendPages()
{
if (_rowIndexes == null)
{
_rowIndexes = new T[ALLOC_STEP][];
}
else
{
T[][] rowIndexes = new T[_rowIndexes.Length + ALLOC_STEP][];
Array.Copy(_rowIndexes, rowIndexes, _rowIndexes.Length);
_rowIndexes = rowIndexes;
}
_pageCount = _rowIndexes.Length;
}
#endregion Internals
#region Public
public int Count
{
get { return _itemCount; }
}
public void Add(T item)
{
if (_nextItemIndex == PAGE_SIZE)
AddPage();
_itemCount++;
_rowIndexes[_currentPage][_nextItemIndex++] = item;
}
public T this[int index]
{
get { return _rowIndexes[index / PAGE_SIZE][index % PAGE_SIZE]; }
set { _rowIndexes[index / PAGE_SIZE][index % PAGE_SIZE] = value; }
}
#endregion Public
}