In Unity, I want one object to have a falling speed variable that all the other objects can access. For various reasons, I can\'t use the inbuilt gravity for what I\'m tryin
If I were you I would just make this speed variable "static public" so you can access it from anywhere. You should always avoid "find.anything" etc functions, they are quite slow. There is no reason for you to look for something that you exactly know where it is.