After listening to the Clean Code Talks, I came to understand that we should use factories to compose objects. So, for example, if a House
has a Door
a
If you end up using Unity, I have recently implemented an equivalent of Castle Windsor Typed Factories for Unity. You can find the project at https://github.com/PombeirP/Unity.TypedFactories, and the NuGet package at http://nuget.org/packages/Unity.TypedFactories.
The usage is the following:
unityContainer
.RegisterTypedFactory()
.ForConcreteType();
You just have to create the IFooFactory interface with a method returning IFoo, and the rest is done for you by the library. You can resolve IFooFactory and use it to create IFoo objects straight away.