Is it possible to display the wireframe of the object and also the solid color of its faces on the same object? I found a way using a clone of the object and assign differen
To render both a model and its wireframe, you can use a pattern like this one:
// mesh
var material = new THREE.MeshPhongMaterial( {
color: 0xff0000,
polygonOffset: true,
polygonOffsetFactor: 1, // positive value pushes polygon further away
polygonOffsetUnits: 1
} );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh )
// wireframe
var geo = new THREE.EdgesGeometry( mesh.geometry ); // or WireframeGeometry
var mat = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 2 } );
var wireframe = new THREE.LineSegments( geo, mat );
mesh.add( wireframe );
The use of polygonOffset will help prevent z-fighting between the mesh material and the wireframe line. Consequently, the wireframe will look a lot better.
fiddle: http://jsfiddle.net/tfjvggfu/24/
EDIT: updated to three.js r.82