I\'m trying to do a simple rotation in OpenGL but must be missing the point. I\'m not looking for a specific fix so much as a quick explanation or link that explains OpenGL rota
I'd like to recommend a book:
3D Computer Graphics : A Mathematical Introduction with OpenGL by Samuel R. Buss
It provides very clear explanations, and the mathematics are widely applicable to non-graphics domains. You'll also find a thorough description of orthographic projections vs. perspective transformations.