I\'m trying to implement DirectX 11 using SharpDX 2.5 into WPF. Sadly http://directx4wpf.codeplex.com/ and http://sharpdxwpf.codeplex.com/ don\'t work properly with SharpDX 2.5
SharpDX supports WPF via SharpDXElement.
Take a look in the Samples repository at the Toolkit.sln - all projects that have WPF in their name use SharpDXElement as rendering surface:
MiniCube.WPF - demonstrates basic SharpDX-WPF integration;MiniCube.SwitchContext.WPF - demonstrates basic scenario when lifetime of the Game instance is different from the lifetime of SharpDXElement (in other words - when there is need to switch game rendering on another surface).MiniCube.SwitchContext.WPF.MVVM - same as above, but more 'MVVM-way'.Update: SharpDX.Toolkit has been deprecated and it is not maintained anymore. It is moved to a separate repository. The Toolkit samples were deleted, however I changed the link to a changeset where they are still present.