Where is the difference between Xamarin.Mac and Mono:OSX. I know Xamarin bought Mono so I thought it should be the same. But Mono:OSX seems to be free, while Xamarin.Mac costs a
Xam.Mac fills many of the gaps missing from Mono on OSX.
There's bindings to the native OSX APIs for Notifications, for example.
The BIG win for us was a FileSysteWatcher that uses OSX FSEvents. It's awesome. It also features an OSX compatible version of NetworkAvailability. Mono only has support for Linux/Windows