Cyclomatic Complexity will be high for methods with a high number of decision statements including if/while/for statements. So how do we improve on it?
I am handling a
You should use the refactoring Replace Conditional with Polymorphism to reduce CC.
The difference between conditional an polymorphic code is that the in polymorphic code the decision is made at run time. This gives you more flexibility to add\change\remove conditions without modifying the code. You can test the behaviors separately using unit tests which improves testability. Also since there will be less conditional code means that the code is easy to read and CC is less.
For more look into behavioral design patterns esp. Strategy.
I would do the first case like this to remove the conditionals and consequently the CC. Moreover the code is more Object Oriented, readable and testable as well.
void Main() {
var objectA = GetObjectA();
objectA.DoMyTask();
}
GetObjectA(){
return If_All_Is_Well ? new ObjectA() : new EmptyObjectA();
}
class ObjectA() {
DoMyTask() {
var objectB = GetObjectB();
var objectC = GetObjectC();
objectC.DoAnotherTask(); // I am assuming that you would call the doXXX or doYYY methods on objectB or C because otherwise there is no need to create them
}
void GetObjectC() {
return If_All_Is_Well_Again ? new ObjectC() : new EmptyObjectC();
}
}
class EmptyObjectA() { // http://en.wikipedia.org/wiki/Null_Object_pattern
DoMyTask() {
doZZZZ();
}
}
class ObjectC() {
DoAnotherTask() {
doXXX();
}
}
class EmptyObjectB() {
DoAnotherTask() {
doYYY();
}
}
In second case do it the same was as first.
In the third case -
var myCriteria = GetCriteria();
if(myCriteria.Contains(curretnCase))
doStuff();
IEnumerable GetCriteria() {
// return new list of criteria.
}