Let\'s say I have a function:
template
inline void doSomething() {
if(stuff) {
cout << \"Hello\" << endl;
}
el
If I understand you correctly you want (in essence) end up with 'two' functions that are optimised for either a true or a false input so that they don't need check that flag?
Aside from any trivial optimisation that may yield (I'm against premature otimisation - I believe in maintainability before measurement before optimisation), I would say why not refactor your function to actually be two functions? If they have common code then then that code could be refactored out too. However if the requirement is such that the refactoring is non optimal then I'd replace that with a #define refactoring.