I am using jsPDF in my site to generate PDFs. But now I have multiple DIVs to print in a single PDF. which may take 2 to 3 pages.
For example:
here's an example using html2canvas & jspdf, although how you generate the canvas doesn't matter--we're just going to use the height of that as the breakpoint on a for loop
, in which a new page is created and content added to it.
after the for loop, the pdf is saved.
function makePDF() {
var quotes = document.getElementById('container-fluid');
html2canvas(quotes)
.then((canvas) => {
//! MAKE YOUR PDF
var pdf = new jsPDF('p', 'pt', 'letter');
for (var i = 0; i <= quotes.clientHeight/980; i++) {
//! This is all just html2canvas stuff
var srcImg = canvas;
var sX = 0;
var sY = 980*i; // start 980 pixels down for every new page
var sWidth = 900;
var sHeight = 980;
var dX = 0;
var dY = 0;
var dWidth = 900;
var dHeight = 980;
window.onePageCanvas = document.createElement("canvas");
onePageCanvas.setAttribute('width', 900);
onePageCanvas.setAttribute('height', 980);
var ctx = onePageCanvas.getContext('2d');
// details on this usage of this function:
// https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Using_images#Slicing
ctx.drawImage(srcImg,sX,sY,sWidth,sHeight,dX,dY,dWidth,dHeight);
// document.body.appendChild(canvas);
var canvasDataURL = onePageCanvas.toDataURL("image/png", 1.0);
var width = onePageCanvas.width;
var height = onePageCanvas.clientHeight;
//! If we're on anything other than the first page,
// add another page
if (i > 0) {
pdf.addPage(612, 791); //8.5" x 11" in pts (in*72)
}
//! now we declare that we're working on that page
pdf.setPage(i+1);
//! now we add content to that page!
pdf.addImage(canvasDataURL, 'PNG', 20, 40, (width*.62), (height*.62));
}
//! after the for loop is finished running, we save the pdf.
pdf.save('Test.pdf');
}
});
}