I want to draw an arrow using the canvas tag, javascript. I\'ve made it using the quadratic function, but I\'m having problems to calculate the angle of rotation of the arro
Here is another method to draw arrows. It uses the triangle method from here: https://stackoverflow.com/a/8937325/1828637
A little helper function.
function canvas_arrow(context, fromx, fromy, tox, toy, r){
var x_center = tox;
var y_center = toy;
var angle;
var x;
var y;
context.beginPath();
angle = Math.atan2(toy-fromy,tox-fromx)
x = r*Math.cos(angle) + x_center;
y = r*Math.sin(angle) + y_center;
context.moveTo(x, y);
angle += (1/3)*(2*Math.PI)
x = r*Math.cos(angle) + x_center;
y = r*Math.sin(angle) + y_center;
context.lineTo(x, y);
angle += (1/3)*(2*Math.PI)
x = r*Math.cos(angle) + x_center;
y = r*Math.sin(angle) + y_center;
context.lineTo(x, y);
context.closePath();
context.fill();
}
And here is a demonstration of it to draw arrows at the start and at the end of a line.
var can = document.getElementById('c');
var ctx = can.getContext('2d');
ctx.lineWidth = 10;
ctx.strokeStyle = 'steelblue';
ctx.fillStyle = 'steelbllue'; // for the triangle fill
ctx.lineJoin = 'butt';
ctx.beginPath();
ctx.moveTo(50, 50);
ctx.lineTo(150, 150);
ctx.stroke();
canvas_arrow(ctx, 50, 50, 150, 150, 10);
canvas_arrow(ctx, 150, 150, 50, 50, 10);
function canvas_arrow(context, fromx, fromy, tox, toy, r){
var x_center = tox;
var y_center = toy;
var angle;
var x;
var y;
context.beginPath();
angle = Math.atan2(toy-fromy,tox-fromx)
x = r*Math.cos(angle) + x_center;
y = r*Math.sin(angle) + y_center;
context.moveTo(x, y);
angle += (1/3)*(2*Math.PI)
x = r*Math.cos(angle) + x_center;
y = r*Math.sin(angle) + y_center;
context.lineTo(x, y);
angle += (1/3)*(2*Math.PI)
x = r*Math.cos(angle) + x_center;
y = r*Math.sin(angle) + y_center;
context.lineTo(x, y);
context.closePath();
context.fill();
}