We are making a system that has a main swf for the application, and loads separate tools from separate swfs -- there will be versioning issues in the future since the s
The best way to do this is by using one of the libraries bhups suggested. I used senocular's for the next example. Also, because the senocular's library provides only basic operations for the parsed SWF you may need the SWF Format Spec (adobe.com/devnet/swf/pdf/swf_file_format_spec_v10.pdf) to get the info you want out of the loaded SWF.
The next example lists all the class names from a loaded SWF:
package swf
{
import flash.events.Event;
import flash.net.URLRequest;
import flash.net.URLStream;
import flash.utils.ByteArray;
import flash.utils.Endian;
import swf.SWFReader;
public class GetSWFInfo
{
private var swfInfo:SWFReader;
public function GetSWFInfo()
{
var urlRequest:URLRequest = new URLRequest("theswf.swf");
var loader:URLStream = new URLStream();
loader.load(urlRequest);
loader.addEventListener(Event.COMPLETE, onComplete);
}
public function onComplete(e:Event):void {
var recivedByteArray :ByteArray = new ByteArray();
URLStream(e.currentTarget).readBytes(recivedByteArray);
//create a new instance of SWFReader
swfInfo = new SWFReader();
//readTag it's a callback function that will be called when a tag is read during the SWF parse process.
//read more on tags in the SWF specification document
swfInfo.tagCallback = readTag;
//start parsing
swfInfo.parse(recivedByteArray);
}
public function readTag(tag:uint, bytes:ByteArray):void {
//76 it's the tag type for SymbolClass tag
//read more in the SWF specification document
if (76 == tag) {
var classesArray:Array = new Array();
var symbolsNumber:uint = 0;
var currentId:uint = 0;
bytes.endian = Endian.LITTLE_ENDIAN;
//read the symbols Number
//again read more in the SWF specification document
symbolsNumber = bytes.readShort();
bytes.position = 4;
while (true) {
var i:uint = bytes.position;
//every string name ends with a null byte
//again read more in the SWF specification document
while(bytes[i] != 0) i++;
var readAmount:uint = i - bytes.position;
classesArray.push(bytes.readUTFBytes(readAmount));
//the last ID is always the base class Id, and it's 0
currentId=bytes.readUnsignedShort();
bytes.position++;
if (currentId==0) {
break;
}
}
//this two should be equal
trace(classesArray.length + 1);//the number of elements in the classesArray
trace(symbolsNumber);//the number of classes retrived from the SWF
//list the names
var name:String;
for each (name in classesArray) {
trace(name);
}
//now you have an array with all the class names that you can use to compare
}
}
}
}