I was trying to pack circles of different sizes into a rectangular container, not packing in circular container that d3.js
bundled with, under
There's a much better way to do this -- using Mitchell's Best Fit algorithm.
This is the general pattern:
function drawCircles() {
var w = (parseInt(d3.select(".circles-div").style('width'), 10)) * 0.34,
h = 350;
d3.csv('dataset.csv', function(error, data) {
var maxRadius = 8, // maximum radius of circle
padding = 3, // padding between circles; also minimum radius
margin = {top: maxRadius, right: maxRadius, bottom: maxRadius, left: maxRadius},
width = w - margin.left - margin.right,
height = h - margin.top - margin.bottom;
var color = d3.scale.linear()
.domain([50,10])
.range(['#666','#efefef'])
.interpolate(d3.interpolateHcl);
var logscale = d3.scale.linear()
.range([0,8]);
logscale.domain([0,500])
var k = 1, // initial number of candidates to consider per circle
m = 100, // initial number of circles to add per frame
n = data.length, // remaining number of circles to add
newCircle = bestCircleGenerator(maxRadius, padding);
var svg = d3.select(".circles-div").append("svg")
.attr("width", w)
.attr("height", h)
.append("g")
.attr('class','bubbles')
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
d3.timer(function() {
for (var i = 0; i < m && --n >= 0; ++i) {
var maxR = logscale(data[n]['Radius_value'])
var circle = newCircle(k);
svg.append("circle")
.attr("cx", circle[0])
.attr("cy", circle[1])
.attr("r", 0)
.style('fill', color(data[n]['Color_value']))
.transition()
.attr("r", logscale(data[n]['Radius_value']));
if (k < 500) k *= 1.01, m *= .998;
}
return !n;
});
function bestCircleGenerator(maxRadius, padding) {
var quadtree = d3.geom.quadtree().extent([[0, 0], [width, height]])([]),
searchRadius = maxRadius * 2,
maxRadius2 = maxRadius * maxRadius;
return function(k) {
var bestX, bestY, bestDistance = 0;
for (var i = 0; i < k || bestDistance < padding; ++i) {
var x = Math.random() * width,
y = Math.random() * height,
rx1 = x - searchRadius,
rx2 = x + searchRadius,
ry1 = y - searchRadius,
ry2 = y + searchRadius,
minDistance = maxRadius; // minimum distance for this candidate
quadtree.visit(function(quad, x1, y1, x2, y2) {
if (p = quad.point) {
var p,
dx = x - p[0],
dy = y - p[1],
d2 = dx * dx + dy * dy,
r2 = p[2] * p[2];
if (d2 < r2) return minDistance = 0, true; // within a circle
var d = Math.sqrt(d2) - p[2];
if (d < minDistance) minDistance = d;
}
return !minDistance || x1 > rx2 || x2 < rx1 || y1 > ry2 || y2 < ry1; // or outside search radius
});
if (minDistance > bestDistance) bestX = x, bestY = y, bestDistance = minDistance;
}
var best = [bestX, bestY, bestDistance - padding];
quadtree.add(best);
return best;
};
}
});
}
See for example with random data.