Why should i do something like this:
inline double square (double x) { return x*x;}
instead of
double square (double x) {
Yes there is a difference. https://isocpp.org/wiki/faq/inline-functions.
When you specify that a function is inline you are causing the compiler to put the code of the method in where ever it is being called.
void myfunc() {
square(2);
}
is identical to
void myfunc() {
2 * 2;
}
Calling a function is good for code clarity, but when that function is called the local state has to be pushed to the stack, a new local state is setup for the method, and when it is done the previous state needs to be popped. That is a lot of overhead.
Now if you up your optimization level, the compiler will make decisions like unrolling loops or inlining functions. The compiler is still free to ignore the inline statement.