ios: change the colors of a UIImage

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旧时难觅i
旧时难觅i 2020-11-27 12:50

I am working on an Iphone application.

I have png pictures that represents symbols. symbols are all black with a transparent background.

Is there a way I can

8条回答
  •  遥遥无期
    2020-11-27 13:14

    hi you want to change remove/ one specific color means use the below category....

    .h file:

    #import 
    
    @interface UIImage (Color)
    
    + (UIImage*)setBackgroundImageByColor:(UIColor *)backgroundColor withFrame:(CGRect )rect;
    
    
    + (UIImage*) replaceColor:(UIColor*)color inImage:(UIImage*)image withTolerance:(float)tolerance;
    
    +(UIImage *)changeWhiteColorTransparent: (UIImage *)image;
    
    +(UIImage *)changeColorTo:(NSMutableArray*) array Transparent: (UIImage *)image;
    
    //resizing Stuff...
    + (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize;
    
    @end
    

    .m file

    #import 
    #import "UIImage+Color.h"
    
    @implementation UIImage (Color)
    
    
    
    
    + (UIImage* )setBackgroundImageByColor:(UIColor *)backgroundColor withFrame:(CGRect )rect{
    
        // tcv - temporary colored view
        UIView *tcv = [[UIView alloc] initWithFrame:rect];
        [tcv setBackgroundColor:backgroundColor];
    
    
        // set up a graphics context of button's size
        CGSize gcSize = tcv.frame.size;
        UIGraphicsBeginImageContext(gcSize);
        // add tcv's layer to context
        [tcv.layer renderInContext:UIGraphicsGetCurrentContext()];
        // create background image now
        UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
         UIGraphicsEndImageContext();
    
         return image;
    //    [tcv release];
    
    }
    
    
    
    
    
    + (UIImage*) replaceColor:(UIColor*)color inImage:(UIImage*)image withTolerance:(float)tolerance {
        CGImageRef imageRef = [image CGImage];
    
        NSUInteger width = CGImageGetWidth(imageRef);
        NSUInteger height = CGImageGetHeight(imageRef);
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
        NSUInteger bytesPerPixel = 4;
        NSUInteger bytesPerRow = bytesPerPixel * width;
        NSUInteger bitsPerComponent = 8;
        NSUInteger bitmapByteCount = bytesPerRow * height;
    
        unsigned char *rawData = (unsigned char*) calloc(bitmapByteCount, sizeof(unsigned char));
    
        CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                                                     bitsPerComponent, bytesPerRow, colorSpace,
                                                     kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
        CGColorSpaceRelease(colorSpace);
    
        CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
    
        CGColorRef cgColor = [color CGColor];
        const CGFloat *components = CGColorGetComponents(cgColor);
        float r = components[0];
        float g = components[1];
        float b = components[2];
        //float a = components[3]; // not needed
    
        r = r * 255.0;
        g = g * 255.0;
        b = b * 255.0;
    
        const float redRange[2] = {
            MAX(r - (tolerance / 2.0), 0.0),
            MIN(r + (tolerance / 2.0), 255.0)
        };
    
        const float greenRange[2] = {
            MAX(g - (tolerance / 2.0), 0.0),
            MIN(g + (tolerance / 2.0), 255.0)
        };
    
        const float blueRange[2] = {
            MAX(b - (tolerance / 2.0), 0.0),
            MIN(b + (tolerance / 2.0), 255.0)
        };
    
        int byteIndex = 0;
    
        while (byteIndex < bitmapByteCount) {
            unsigned char red   = rawData[byteIndex];
            unsigned char green = rawData[byteIndex + 1];
            unsigned char blue  = rawData[byteIndex + 2];
    
            if (((red >= redRange[0]) && (red <= redRange[1])) &&
                ((green >= greenRange[0]) && (green <= greenRange[1])) &&
                ((blue >= blueRange[0]) && (blue <= blueRange[1]))) {
                // make the pixel transparent
                //
                rawData[byteIndex] = 0;
                rawData[byteIndex + 1] = 0;
                rawData[byteIndex + 2] = 0;
                rawData[byteIndex + 3] = 0;
            }
    
            byteIndex += 4;
        }
    
        UIImage *result = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)];
    
        CGContextRelease(context);
        free(rawData);
    
        return result;
    }
    
    +(UIImage *)changeWhiteColorTransparent: (UIImage *)image
    {
        CGImageRef rawImageRef=image.CGImage;
    
        const float colorMasking[6] = {222, 255, 222, 255, 222, 255};
    
        UIGraphicsBeginImageContext(image.size);
        CGImageRef maskedImageRef=CGImageCreateWithMaskingColors(rawImageRef, colorMasking);
        {
            //if in iphone
            CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0.0, image.size.height);
            CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1.0, -1.0); 
        }
    
        CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, image.size.width, image.size.height), maskedImageRef);
        UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
        CGImageRelease(maskedImageRef);
        UIGraphicsEndImageContext();    
        return result;
    }
    
    
    
    
    +(UIImage *)changeColorTo:(NSMutableArray*) array Transparent: (UIImage *)image
    {
        CGImageRef rawImageRef=image.CGImage;
    
    //    const float colorMasking[6] = {222, 255, 222, 255, 222, 255};
    
         const float colorMasking[6] = {[[array objectAtIndex:0] floatValue], [[array objectAtIndex:1] floatValue], [[array objectAtIndex:2] floatValue], [[array objectAtIndex:3] floatValue], [[array objectAtIndex:4] floatValue], [[array objectAtIndex:5] floatValue]};
    
    
        UIGraphicsBeginImageContext(image.size);
        CGImageRef maskedImageRef=CGImageCreateWithMaskingColors(rawImageRef, colorMasking);
        {
            //if in iphone
            CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0.0, image.size.height);
            CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1.0, -1.0); 
        }
    
        CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, image.size.width, image.size.height), maskedImageRef);
        UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
        CGImageRelease(maskedImageRef);
        UIGraphicsEndImageContext();    
        return result;
    }
    
    + (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
        //UIGraphicsBeginImageContext(newSize);
        UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
        [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();    
        UIGraphicsEndImageContext();
        return newImage;
    }
    
    
    
    @end
    

    i changed the removed white color to transparent by this code....

    the call will be...

     self.rawImage.image=[UIImage changeWhiteColorTransparent:originalStateImage];
    

    i hope this idea will help you....

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