With Windows Presentation Foundation, if I have an HWND, how can I capture it\'s window as an image that I can manipulate and display?
While above answer is great, this would have saved a ton of time too:
Using section:
using System;
using System.Windows;
using System.Windows.Interop;
using System.Runtime.InteropServices;
using System.Windows.Media.Imaging;
Code:
///
/// Captures screenshot using WINAPI.
///
static public class CaptureScreenshot
{
///
/// Capture the screenshot.
/// Area of screenshot.
/// Bitmap source that can be used e.g. as background.
///
public static BitmapSource Capture(Rect area)
{
IntPtr screenDC = GetDC(IntPtr.Zero);
IntPtr memDC = CreateCompatibleDC(screenDC);
IntPtr hBitmap = CreateCompatibleBitmap(screenDC, (int)SystemParameters.VirtualScreenWidth, (int)SystemParameters.VirtualScreenHeight);
SelectObject(memDC, hBitmap); // Select bitmap from compatible bitmap to memDC
// TODO: BitBlt may fail horribly
BitBlt(memDC, 0, 0, (int)area.Width, (int)area.Height, screenDC, (int)area.X, (int)area.Y, TernaryRasterOperations.SRCCOPY);
BitmapSource bsource = Imaging.CreateBitmapSourceFromHBitmap(hBitmap, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
DeleteObject(hBitmap);
ReleaseDC(IntPtr.Zero, screenDC);
ReleaseDC(IntPtr.Zero, memDC);
return bsource;
}
#region WINAPI DLL Imports
[DllImport("gdi32.dll", ExactSpelling = true, PreserveSig = true, SetLastError = true)]
static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);
[DllImport("gdi32.dll", SetLastError = true)]
private static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll")]
private static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateBitmap(int nWidth, int nHeight, uint cPlanes, uint cBitsPerPel, IntPtr lpvBits);
[DllImport("user32.dll")]
private static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
private enum TernaryRasterOperations : uint
{
/// dest = source
SRCCOPY = 0x00CC0020,
/// dest = source OR dest
SRCPAINT = 0x00EE0086,
/// dest = source AND dest
SRCAND = 0x008800C6,
/// dest = source XOR dest
SRCINVERT = 0x00660046,
/// dest = source AND (NOT dest)
SRCERASE = 0x00440328,
/// dest = (NOT source)
NOTSRCCOPY = 0x00330008,
/// dest = (NOT src) AND (NOT dest)
NOTSRCERASE = 0x001100A6,
/// dest = (source AND pattern)
MERGECOPY = 0x00C000CA,
/// dest = (NOT source) OR dest
MERGEPAINT = 0x00BB0226,
/// dest = pattern
PATCOPY = 0x00F00021,
/// dest = DPSnoo
PATPAINT = 0x00FB0A09,
/// dest = pattern XOR dest
PATINVERT = 0x005A0049,
/// dest = (NOT dest)
DSTINVERT = 0x00550009,
/// dest = BLACK
BLACKNESS = 0x00000042,
/// dest = WHITE
WHITENESS = 0x00FF0062
}
[DllImport("gdi32.dll")]
private static extern bool BitBlt(IntPtr hdc, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, TernaryRasterOperations dwRop);
#endregion
}
Notice that this takes screenshot of given area in the screen and not of window. It works for my purposes, you probably have to modify it for yours :)