Android Graphics Memory Limits

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醉梦人生
醉梦人生 2021-02-10 10:30

I am creating an android game using opengl and a cocos2d port (http://code.google.com/p/cocos2d-android-1). I am targeting a wide range of devices and want to ensure that it per

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  •  没有蜡笔的小新
    2021-02-10 10:56

    Afaik the Memory Limits for textures are the same as the memory limits of your app, which is 16 megs in most situations I believe, although it might be all available phone memory that's accessible.

    I've loaded MUCH more than this into my apps before I ran into problems, at least one 2048x2048 texture and several 512x512 textures, all 8888 in memory.

    I've never had a oom error on texture binding, only on loading bitmaps, so I hope that helps.

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