I found myself writing this just a bit ago:
template
class range_class {
public:
class iterator {
friend c
This might be a little late but I just saw this question and I've been using this class for a while now :
#include
#include
#include
template struct Range final {
struct Iterator final{
T value;
Iterator(const T & v) : value(v) {}
const Iterator & operator++() { reverse ? --value : ++value; return *this; }
bool operator!=(const Iterator & o) { return o.value != value; }
T operator*() const { return value; }
};
T begin_, end_;
Range(const T & b, const T & e) : begin_(b), end_(e) {
if(b > e) throw std::out_of_range("begin > end");
}
Iterator begin() const { return reverse ? end_ -1 : begin_; }
Iterator end() const { return reverse ? begin_ - 1: end_; }
Range() = delete;
Range(const Range &) = delete;
};
using UIntRange = Range;
using RUIntRange = Range;
Usage :
int main() {
std::cout << "Reverse : ";
for(auto i : RUIntRange(0, 10)) std::cout << i << ' ';
std::cout << std::endl << "Normal : ";
for(auto i : UIntRange(0u, 10u)) std::cout << i << ' ';
std::cout << std::endl;
}