I\'m building an app that uses the pinch zoom and drag. The problem is that for now I can drag the picture out of it bounds. I wanted to know how can I use drag and make sure th
Why not grab the dimensions of the screen and check the MotionEvent coordinates are within these before updating your matrix?
Something like..
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int screenHight = displaymetrics.heightPixels;
int screenWidth = displaymetrics.widthPixels;
...
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
int newX = event.getX() - start.x;
int newY = event.getY() - start.y;
if ( (newX <= 0 || newX >= screenWidth) ||
(newY <= 0 || newY >= screenHeight) )
break;
matrix.set(savedMatrix);
matrix.postTranslate(newX, newY);
}
...