I am trying to implement Automatic perspective correction in my iOS program and when I use the test image I found on the tutorial everything works as expected. But when I ta
For perspective transform you need,
source points->Coordinates of quadrangle vertices in the source image.
destination points-> Coordinates of the corresponding quadrangle vertices in the destination image.
Here we will calculate these point by contour process.
Calculate Coordinates of quadrangle vertices in the source image
epsilon to make 4 co-ordinates.
Calculate Coordinates of the corresponding quadrangle vertices in the destination image

In below image the red rectangle represent source points and green for destination points.

Adjust the co-ordinates order and Apply Perspective transform
See the final result

Code
Mat src=imread("card.jpg");
Mat thr;
cvtColor(src,thr,CV_BGR2GRAY);
threshold( thr, thr, 70, 255,CV_THRESH_BINARY );
vector< vector > contours; // Vector for storing contour
vector< Vec4i > hierarchy;
int largest_contour_index=0;
int largest_area=0;
Mat dst(src.rows,src.cols,CV_8UC1,Scalar::all(0)); //create destination image
findContours( thr.clone(), contours, hierarchy,CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE ); // Find the contours in the image
for( int i = 0; i< contours.size(); i++ ){
double a=contourArea( contours[i],false); // Find the area of contour
if(a>largest_area){
largest_area=a;
largest_contour_index=i; //Store the index of largest contour
}
}
drawContours( dst,contours, largest_contour_index, Scalar(255,255,255),CV_FILLED, 8, hierarchy );
vector > contours_poly(1);
approxPolyDP( Mat(contours[largest_contour_index]), contours_poly[0],5, true );
Rect boundRect=boundingRect(contours[largest_contour_index]);
if(contours_poly[0].size()==4){
std::vector quad_pts;
std::vector squre_pts;
quad_pts.push_back(Point2f(contours_poly[0][0].x,contours_poly[0][0].y));
quad_pts.push_back(Point2f(contours_poly[0][1].x,contours_poly[0][1].y));
quad_pts.push_back(Point2f(contours_poly[0][3].x,contours_poly[0][3].y));
quad_pts.push_back(Point2f(contours_poly[0][2].x,contours_poly[0][2].y));
squre_pts.push_back(Point2f(boundRect.x,boundRect.y));
squre_pts.push_back(Point2f(boundRect.x,boundRect.y+boundRect.height));
squre_pts.push_back(Point2f(boundRect.x+boundRect.width,boundRect.y));
squre_pts.push_back(Point2f(boundRect.x+boundRect.width,boundRect.y+boundRect.height));
Mat transmtx = getPerspectiveTransform(quad_pts,squre_pts);
Mat transformed = Mat::zeros(src.rows, src.cols, CV_8UC3);
warpPerspective(src, transformed, transmtx, src.size());
Point P1=contours_poly[0][0];
Point P2=contours_poly[0][1];
Point P3=contours_poly[0][2];
Point P4=contours_poly[0][3];
line(src,P1,P2, Scalar(0,0,255),1,CV_AA,0);
line(src,P2,P3, Scalar(0,0,255),1,CV_AA,0);
line(src,P3,P4, Scalar(0,0,255),1,CV_AA,0);
line(src,P4,P1, Scalar(0,0,255),1,CV_AA,0);
rectangle(src,boundRect,Scalar(0,255,0),1,8,0);
rectangle(transformed,boundRect,Scalar(0,255,0),1,8,0);
imshow("quadrilateral", transformed);
imshow("thr",thr);
imshow("dst",dst);
imshow("src",src);
imwrite("result1.jpg",dst);
imwrite("result2.jpg",src);
imwrite("result3.jpg",transformed);
waitKey();
}
else
cout<<"Make sure that your are getting 4 corner using approxPolyDP..."<