I have a bunch of images I am using for cell\'s image views, they are all no bigger than 50x50. e.g. 40x50, 50x32, 20x37 .....
When I load the table view, the tex
For those of you who don't have a subclass of UITableViewCell:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
[...]
CGSize itemSize = CGSizeMake(40, 40);
UIGraphicsBeginImageContextWithOptions(itemSize, NO, UIScreen.mainScreen.scale);
CGRect imageRect = CGRectMake(0.0, 0.0, itemSize.width, itemSize.height);
[cell.imageView.image drawInRect:imageRect];
cell.imageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[...]
return cell;
}
The code above sets the size to be 40x40.
Swift 2
let itemSize = CGSizeMake(25, 25);
UIGraphicsBeginImageContextWithOptions(itemSize, false, UIScreen.mainScreen().scale);
let imageRect = CGRectMake(0.0, 0.0, itemSize.width, itemSize.height);
cell.imageView?.image!.drawInRect(imageRect)
cell.imageView?.image! = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
Or you can use another(not tested) approach suggested by @Tommy:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
[...]
CGSize itemSize = CGSizeMake(40, 40);
UIGraphicsBeginImageContextWithOptions(itemSize, NO, 0.0)
[...]
return cell;
}
Swift 3+
let itemSize = CGSize.init(width: 25, height: 25)
UIGraphicsBeginImageContextWithOptions(itemSize, false, UIScreen.main.scale);
let imageRect = CGRect.init(origin: CGPoint.zero, size: itemSize)
cell?.imageView?.image!.draw(in: imageRect)
cell?.imageView?.image! = UIGraphicsGetImageFromCurrentImageContext()!;
UIGraphicsEndImageContext();
The code above is the Swift 3+ version of the above.