I want to use a view throughout multiple viewcontrollers in a storyboard. Thus, I thought about designing the view in an external xib so changes are reflected in every viewc
For a while Christopher Swasey's approach was the best approach I had found. I asked a couple of the senior devs on my team about it and one of them had the perfect solution! It satisfies every one of the concerns that Christopher Swasey so eloquently addressed and it doesn't require boilerplate subclass code(my main concern with his approach). There is one gotcha, but other than that it is fairly intuitive and easy to implement.
MyCustomClass.swift
MyCustomClass.xib
File's Owner
of the .xib file to be your custom class (MyCustomClass
)class
value (under the identity Inspector
) for your custom view in the .xib file blank. So your custom view will have no specified class, but it will have a specified File's Owner.Assistant Editor
.
Connections Inspector
you will notice that your Referencing Outlets do not reference your custom class (i.e. MyCustomClass
), but rather reference File's Owner
. Since File's Owner
is specified to be your custom class, the outlets will hook up and work propery. NibLoadable
protocol referenced below.
.swift
file name is different from your .xib
file name, then set the nibName
property to be the name of your .xib
file.required init?(coder aDecoder: NSCoder)
and override init(frame: CGRect)
to call setupFromNib()
like the example below.MyCustomClass
).Here is the protocol you will want to reference:
public protocol NibLoadable {
static var nibName: String { get }
}
public extension NibLoadable where Self: UIView {
public static var nibName: String {
return String(describing: Self.self) // defaults to the name of the class implementing this protocol.
}
public static var nib: UINib {
let bundle = Bundle(for: Self.self)
return UINib(nibName: Self.nibName, bundle: bundle)
}
func setupFromNib() {
guard let view = Self.nib.instantiate(withOwner: self, options: nil).first as? UIView else { fatalError("Error loading \(self) from nib") }
addSubview(view)
view.translatesAutoresizingMaskIntoConstraints = false
view.leadingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.leadingAnchor, constant: 0).isActive = true
view.topAnchor.constraint(equalTo: self.safeAreaLayoutGuide.topAnchor, constant: 0).isActive = true
view.trailingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.trailingAnchor, constant: 0).isActive = true
view.bottomAnchor.constraint(equalTo: self.safeAreaLayoutGuide.bottomAnchor, constant: 0).isActive = true
}
}
And here is an example of MyCustomClass
that implements the protocol (with the .xib file being named MyCustomClass.xib
):
@IBDesignable
class MyCustomClass: UIView, NibLoadable {
@IBOutlet weak var myLabel: UILabel!
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupFromNib()
}
override init(frame: CGRect) {
super.init(frame: frame)
setupFromNib()
}
}
NOTE: If you miss the Gotcha and set the class
value inside your .xib file to be your custom class, then it will not draw in the storyboard and you will get a EXC_BAD_ACCESS
error when you run the app because it gets stuck in an infinite loop of trying to initialize the class from the nib using the init?(coder aDecoder: NSCoder)
method which then calls Self.nib.instantiate
and calls the init
again.