Fabric.js - how to save canvas on server with custom attributes

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梦毁少年i
梦毁少年i 2020-11-27 09:45

I\'d like to be able to save the current canvas\' state to a server-side database, probably as a JSON string, and then later restore it with loadFromJSON. Typic

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  •  一个人的身影
    2020-11-27 10:20

    Good question.

    If you're adding custom properties to objects, those objects are likely "special" in some way. It seems like subclassing them would be a reasonable solution.

    For example, here's how we would subclass a fabric.Image into a named image. Those image objects could then have names like "Gandalf" or "Samwise".

    fabric.NamedImage = fabric.util.createClass(fabric.Image, {
    
      type: 'named-image',
    
      initialize: function(element, options) {
        this.callSuper('initialize', element, options);
        options && this.set('name', options.name);
      },
    
      toObject: function() {
        return fabric.util.object.extend(this.callSuper('toObject'), { name: this.name });
      }
    });
    

    First, we give these objects a type. This type is used by loadFromJSON to automatically invoke fabric..fromObject method. In this case it would be fabric.NamedImage.fromObject.

    Then we overwrite initialize (constructor) instance method, to also set "name" property when initializing an object (if that property is given).

    Then we overwrite toObject instance method to include "name" in returned object (this is a cornerstone of object serialization in fabric).

    Finally, we'll also need to implement that fabric.NamedImage.fromObject that I mentioned earlier, so that loadFromJSON would know which method to invoke during JSON parsing:

    fabric.NamedImage.fromObject = function(object, callback) {
      fabric.util.loadImage(object.src, function(img) {
        callback && callback(new fabric.NamedImage(img, object));
      });
    };
    

    We're loading an image here (from "object.src"), then creating an instance of fabric.NamedImage out of it. Note how at that point, constructor will already take care of "name" setting, since we overwrote "initialize" method earlier.

    And we'll also need to specify that fabric.NamedImage is an asynchronous "class", meanining that its fromObject does not return an instance, but passes it to a callback:

    fabric.NamedImage.async = true;
    

    And now we can try this all out:

    // create image element
    var img = document.createElement('img');
    img.src = 'https://www.google.com/images/srpr/logo3w.png';
    
    // create an instance of named image
    var namedImg = new fabric.NamedImage(img, { name: 'foobar' });
    
    // add it to canvas
    canvas.add(namedImg);
    
    // save json
    var json = JSON.stringify(canvas);
    
    // clear canvas
    canvas.clear();
    
    // and load everything from the same json
    canvas.loadFromJSON(json, function() {
    
      // making sure to render canvas at the end
      canvas.renderAll();
    
      // and checking if object's "name" is preserved
      console.log(canvas.item(0).name);
    });
    

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