Xcode 8.0 - Swift 2.3
I have an internal extension to create blur layer that works great:
internal extension UIView {
/**
Add
Please check my code here
internal extension UIView {
/**
Add and display on current view a blur effect.
*/
internal func addBlurEffect(style style: UIBlurEffectStyle = .ExtraLight, atPosition position: Int = -1) -> UIView {
// Blur Effect
let blurEffectView = self.createBlurEffect(style: style)
if position >= 0 {
self.insertSubview(blurEffectView, atIndex: position)
} else {
self.addSubview(blurEffectView)
}
return blurEffectView
}
internal func createBlurEffect(style style: UIBlurEffectStyle = .ExtraLight) -> UIView {
let blurEffect = UIBlurEffect(style: style)
let blurEffectView = UIVisualEffectView(effect: blurEffect)
blurEffectView.frame = self.bounds
blurEffectView.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
return blurEffectView
}
}
class ViewController: UIViewController {
@IBOutlet weak var blurView: UIImageView!
var blurEffectView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
blurEffectView = blurView.addBlurEffect(style: UIBlurEffectStyle.Light, atPosition: 0)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let outerbezierPath = UIBezierPath.init(roundedRect: self.blurEffectView.frame, cornerRadius: 0)
let rect = CGRectMake(150, 150, 100, 100)
let innerCirclepath = UIBezierPath.init(roundedRect:rect, cornerRadius:rect.height * 0.5)
outerbezierPath.appendPath(innerCirclepath)
outerbezierPath.usesEvenOddFillRule = false
let fillLayer = CAShapeLayer()
fillLayer.fillRule = kCAFillRuleEvenOdd
fillLayer.fillColor = UIColor.blackColor().CGColor
fillLayer.path = outerbezierPath.CGPath
self.blurEffectView.layer.mask = fillLayer
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
} With UIBlurEffectStyle.Light
With UIBlurEffectStyle.Dark
With UIBlurEffectStyle.ExtraLight