I\'ve got an question about UIBezierPath.
For example I\'ve got this path:
Now I want to have
Use CAGradientLayer
and mask it using CAShapeLayer
Something like this
- (void)addCircle{
CAShapeLayer *shapeLayer = [CAShapeLayer new];
shapeLayer.path = [UIBezierPath bezierPathWithOvalInRect:CGRectInset(CGRectMake(10, 10, 100, 100), 4, 4)].CGPath;
shapeLayer.strokeColor = [UIColor redColor].CGColor;
shapeLayer.contentsScale = [UIScreen mainScreen].scale;
shapeLayer.shouldRasterize = NO;
CAGradientLayer *_gradientLayer = [CAGradientLayer layer];
_gradientLayer.frame =self.view.bounds;
_gradientLayer.startPoint = CGPointMake(0.0, 1);
_gradientLayer.endPoint = CGPointMake(1, 0);
_gradientLayer.colors = @[(id)[UIColor blueColor].CGColor,(id)[UIColor redColor].CGColor];
//Add gradient layer to view
[self.view.layer addSublayer:_gradientLayer];
_gradientLayer.mask = shapeLayer;
}
Above method will add a triangle may be you need to change start and end points. Also you can change gradient values to whatever you need.
Apple Docs
CAGradientLayer Tutorial
Update After update its more clear that its not triangle you want, but what you need is possible with CAGradientLayer
and CAShapeLayer
, you need to follow same approach where you can add gradient with different colors and locations (stops)(if you are adding locations then make sure locations and colors are equal) and then mask it with CAShapeLayer
which was circle.