Xcode 6 iOS Creating a Cocoa Touch Framework - Architectures issues

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眼角桃花
眼角桃花 2020-11-27 09:54

I\'m trying to make a dynamic framework for an iOS app. Thanks to the new version of Xcode (6) we can select a Cocoa Touch Framework when we create a new project and there i

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  •  醉梦人生
    2020-11-27 10:17

    Finally, I got it to work for me! And sorry for the big yellow frame, I have no idea how to format it better.

    The solution came from Claudio Romandi but the script linked has a minor problem in it. I can't comment on his post for I need 50 reputation so I'm left with little choice but to copy his post to have a full solution..

    1. Create an new (Aggregate) Target in your Framework Project
    2. Select the Aggregate in the Workspace and add a "New Run Script Phase"
    3. Put the Following Code in it:

      #!/bin/sh
      
      UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
      
      # make sure the output directory exists mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
      
      # Step 1. Build Device and Simulator versions xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION}
      -sdk iphoneos  BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
      
      # Step 2. Copy the framework structure (from iphoneos build) to the universal folder cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/"
      
      # Step 3. Copy Swift modules (from iphonesimulator build) to the copied framework directory cp -R "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule"
      
      # Step 4. Create universal binary file using lipo and place the combined executable in the copied framework directory lipo -create
      -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}"
      
      # Step 5. Convenience step to copy the framework to the project's directory cp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${PROJECT_DIR}"
      
      # Step 6. Convenience step to open the project's directory in Finder open "${PROJECT_DIR}"
      
    4. Select the Aggregate in the Scheme Selection Drop Down

    5. Build, you're done!

    The problem was that the simulator directory was pointing to a non existant directory, changing "Framework" to "${PROJECT_NAME}" in 2 places did the trick :)

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