I want to make an app which checks the nearest place where a user is. I can easily get the location of the user and I have already a list of places with latitude and longitu
An approximated solution (based on an equirectangular projection), much faster (it requires only 1 trig and 1 square root).
This approximation is relevant if your points are not too far apart. It will always over-estimate compared to the real haversine distance. For example it will add no more than 0.05382 % to the real distance if the delta latitude or longitude between your two points does not exceed 4 decimal degrees.
The standard formula (Haversine) is the exact one (that is, it works for any couple of longitude/latitude on earth) but is much slower as it needs 7 trigonometric and 2 square roots. If your couple of points are not too far apart, and absolute precision is not paramount, you can use this approximate version (Equirectangular), which is much faster as it uses only one trigonometric and one square root.
// Approximate Equirectangular -- works if (lat1,lon1) ~ (lat2,lon2)
int R = 6371; // km
double x = (lon2 - lon1) * Math.cos((lat1 + lat2) / 2);
double y = (lat2 - lat1);
double distance = Math.sqrt(x * x + y * y) * R;
You can optimize this further by either:
For more info see: http://www.movable-type.co.uk/scripts/latlong.html
There is a nice reference implementation of the Haversine formula in several languages at: http://www.codecodex.com/wiki/Calculate_Distance_Between_Two_Points_on_a_Globe