How do you double buffer in java for a game?

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逝去的感伤
逝去的感伤 2020-11-27 07:35

So in the game I\'m working on, I have a marble follow the mouse, but when it does this the screen flickers.

The background includes two jpegs and 9 rectangles. How

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  •  渐次进展
    2020-11-27 07:51

    Another solution is to use a library that will double buffer for you. Since you are using Java2D I am assuming you want to keep everything pretty lightweight and lower level. I think Slick2D does a great job of providing simple, 2d drawing and input functions without getting in your way. It feels like a more elegant version of Java2D, but is written on OpenGL. Once you make a few applications with pure Java, I think moving to Slick2D is a GREAT idea. This is not a direct solution to your issue, but since it has already been solved I thought Id offer some advice that will make your Java game development life easier. Check it out if you get a chance http://slick.cokeandcode.com/

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