I\'ve been trying to run an animation that rotates my UIButton 360 degrees using this code:
UIView.animateWithDuration(3.0, animations: {
self.vin
You can also try to implement an extension which will simplify things if you need to do it multiple time
extension UIView {
func rotate360Degrees(duration: CFTimeInterval = 1, repeatCount: Float = .infinity) {
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.fromValue = 0.0
rotateAnimation.toValue = CGFloat(Double.pi * 2)
rotateAnimation.isRemovedOnCompletion = false
rotateAnimation.duration = duration
rotateAnimation.repeatCount = repeatCount
layer.add(rotateAnimation, forKey: nil)
}
// Call this if using infinity animation
func stopRotation () {
layer.removeAllAnimations()
}
}