I have heavily borrowed (standard) code which applies a grayscale UIImage mask to a UIImage.
- (void) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
I found this issue on my app too and I solve it by following code.
- (UIImage*)image:(UIImage*)image withMask:(UIImage*)maskImage
{
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef maskedImageRef = CGImageCreateWithMask([handledImage CGImage], mask);
CGImageRelease(mask);
// Under iOS 7, UIImage with mask no longer applied mask when saving it.
// We draw the image to context and obtain image from context to get the image applied mask
CGContextRef context = CGBitmapContextCreate(nil,
CGImageGetWidth(maskedImageRef),
CGImageGetHeight(maskedImageRef),
CGImageGetBitsPerComponent(maskedImageRef),
CGImageGetBytesPerRow(maskedImageRef),
CGImageGetColorSpace(maskedImageRef),
CGImageGetBitmapInfo(maskedImageRef));
CGRect imageRect = CGRectMake(0, 0, CGImageGetWidth(maskedImageRef), CGImageGetHeight(maskedImageRef));
CGContextDrawImage(context, imageRect, maskedImageRef);
CGImageRef imageRef = CGBitmapContextCreateImage(context);
UIImage *maskedImage = [UIImage imageWithCGImage:imageRef];
CFRelease(imageRef);
CGContextRelease(context);
CGImageRelease(maskedImageRef);
return maskedImage;
}