Hello! First time to ask a question here at stackoverflow. Exciting! Haha.
We\'re developing an Android game and we play some background music for our intro
If I understand your situation correctly, then I have confronted the same problem a few times. I am using a different thread to play music in my applications. This implementation passes a static reference to a Context that I know will be alive for the time that the music will be playing.
public class AudioPlayer extends Thread {
private Context c;
private Thread blinker;
private File file;
public AudioPlayer (Context c, File file) {
this.c = c;
this.file = file;
}
public void go () {
blinker = this;
if(!blinker.isAlive()) {
blinker.start();
}
}
public void end () {
Thread waiter = blinker;
blinker = null;
if (waiter != null)
waiter.interrupt ();
}
public void run () {
MediaPlayer ap = MediaPlayer.create(c, Uri.fromFile(file));
int duration = ap.getDuration();
long startTime = System.currentTimeMillis();
ap.start();
try {
Thread thisThread = Thread.currentThread();
while (this.blinker == thisThread && System.currentTimeMillis() - startTime < duration) {
Thread.sleep (500); // interval between checks (in ms)
}
ap.stop ();
ap.release ();
ap = null;
} catch (InterruptedException e) {
Log.d("AUDIO-PLAYER", "INTERRUPTED EXCEPTION");
ap.stop ();
ap.release();
ap = null;
}
}
}