I am using the code below to create hundreds of lines in my three.js scene
edgeGeometry[i] = new THREE.Geometry();
edgeGeometry[i].vertices[0] = v(x1,y1,z1);
You can achieve the same effect using extrude-polyline to generate a simplicial complex for the thickened (poly)line and three-simplicial-complex to convert this to a three.js Mesh:
const THREE = require('three');
const extrudePolyline = require('extrude-polyline');
const Complex = require('three-simplicial-complex')(THREE);
function thickPolyline(points, lineWidth) {
const simplicialComplex = extrudePolyline({
// Adjust to taste!
thickness: lineWidth,
cap: 'square', // or 'butt'
join: 'bevel', // or 'miter',
miterLimit: 10,
}).build(points);
// Add a z-coordinate.
for (const position of simplicialComplex.positions) {
position[2] = 0;
}
return Complex(simplicialComplex);
}
const vertices = [[0, 0], [10, 0], [10, 10], [20, 10], [30, 00]];
const geometry = thickPolyline(vertices, 10);
const material = new THREE.MeshBasicMaterial({
color: 0x009900,
side: THREE.DoubleSide
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
Here's a complete example along with the source. (There's currently an issue on requirebin that prevents it from rendering the source example).
If you want to texture map the polyline, things get a little more complicated.