Since Chrome updated to v14, they went from version three of the draft to version eight of the draft.
I have an internal chat application running on WebSocket, and a
This c# code works fine for me. Decode text data that comes from a browser to a c# server via socket.
public static string GetDecodedData(byte[] buffer, int length)
{
byte b = buffer[1];
int dataLength = 0;
int totalLength = 0;
int keyIndex = 0;
if (b - 128 <= 125)
{
dataLength = b - 128;
keyIndex = 2;
totalLength = dataLength + 6;
}
if (b - 128 == 126)
{
dataLength = BitConverter.ToInt16(new byte[] { buffer[3], buffer[2] }, 0);
keyIndex = 4;
totalLength = dataLength + 8;
}
if (b - 128 == 127)
{
dataLength = (int)BitConverter.ToInt64(new byte[] { buffer[9], buffer[8], buffer[7], buffer[6], buffer[5], buffer[4], buffer[3], buffer[2] }, 0);
keyIndex = 10;
totalLength = dataLength + 14;
}
if (totalLength > length)
throw new Exception("The buffer length is small than the data length");
byte[] key = new byte[] { buffer[keyIndex], buffer[keyIndex + 1], buffer[keyIndex + 2], buffer[keyIndex + 3] };
int dataIndex = keyIndex + 4;
int count = 0;
for (int i = dataIndex; i < totalLength; i++)
{
buffer[i] = (byte)(buffer[i] ^ key[count % 4]);
count++;
}
return Encoding.ASCII.GetString(buffer, dataIndex, dataLength);
}