There is one problem bothering me in Golang. Say I have 2 structs:
type Dog struct {
Name string
Breed string
Age int
}
type Cat struct {
Name stri
In this specific case you shouldn't use 2 different types as they are identical, just use a common Animal
type:
type Animal struct {
Name string
Age int
}
func (a Animal) String() string { return fmt.Sprintf("%s(%d)", a.Name, a.Age) }
type SortAnim []*Animal
func (c SortAnim) Len() int { return len(c) }
func (c SortAnim) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
func (c SortAnim) Less(i, j int) bool { return c[i].Age < c[j].Age }
func main() {
dogs := []*Animal{&Animal{"Max", 4}, &Animal{"Buddy", 3}}
cats := []*Animal{&Animal{"Bella", 4}, &Animal{"Kitty", 3}}
fmt.Println(dogs)
sort.Sort(SortAnim(dogs))
fmt.Println(dogs)
fmt.Println(cats)
sort.Sort(SortAnim(cats))
fmt.Println(cats)
}
Output (Go Playground):
[Max(4) Buddy(3)]
[Buddy(3) Max(4)]
[Bella(4) Kitty(3)]
[Kitty(3) Bella(4)]
In general you can only use a common sorting implementation if you're willing to give up concrete types and use interface types instead.
Create the interface type you want your slice to hold:
type Animal interface {
Name() string
Age() int
}
You can have a common implementation of this:
type animal struct {
name string
age int
}
func (a *animal) Name() string { return a.name }
func (a *animal) Age() int { return a.age }
func (a animal) String() string { return fmt.Sprintf("%s(%d)", a.name, a.age) }
Your specific animal types:
type Dog struct {
animal // Embed animal (its methods and fields)
}
type Cat struct {
animal // Embed animal (its methods and fields)
}
You implement sort.Interface
on SortAnim
:
type SortAnim []Animal
func (c SortAnim) Len() int { return len(c) }
func (c SortAnim) Swap(i, j int) { c[i], c[j] = c[j], c[i] }
func (c SortAnim) Less(i, j int) bool { return c[i].Age() < c[j].Age() }
Using it:
dogs := SortAnim{&Dog{animal{"Max", 4}}, &Dog{animal{"Buddy", 3}}}
cats := SortAnim{&Cat{animal{"Bella", 4}}, &Cat{animal{"Kitty", 3}}}
fmt.Println(dogs)
sort.Sort(SortAnim(dogs))
fmt.Println(dogs)
fmt.Println(cats)
sort.Sort(SortAnim(cats))
fmt.Println(cats)
Output (Go Playground):
[Max(4) Buddy(3)]
[Buddy(3) Max(4)]
[Bella(4) Kitty(3)]
[Kitty(3) Bella(4)]