i\'ve been messing around with ruby and opengl for entertainment purposes, and i decided to write some 3d vector/plane/etc classes to pretty up some of the math.
simplif
I believe the following will do what you want, though banister's suggestion to use coerce
instead of monkey-patching Numeric
is a preferred method. Use this method only if necessary (for example if you only want some binary operands to be transitive).
Fixnum.class_eval do
original_times = instance_method(:*)
define_method(:*) do |other|
if other.kind_of?(Vec3)
return other * self
else
return original_times.bind(self).call(other)
end
end
end