When a project only has @2x images because it only targets retina display devices, atlas Sprite Kit atlas gets the scale wrong with the RGBA8888_COMPRESSED setting to use with P
Disclaimer: I have only tested this in XCode 6.
I open the Images.xcassets folder in the file system. Inside it are one folder for each image and inside each image folder there are the image files plus a json filed called Contents.json. It looks something like this:
{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "btn_orange.png"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
If I change the scale row to 2x, i.e.:
"scale" : "2x",
the image will be displayed as a retina image (and don't use the @2x suffix).