I have an application that usually runs silent in the background, so I compile it with
go build -ldflags -H=windowsgui
To check
Answer above was helpful but alas it did not work for me out of the box. After some additional research I came to this code:
// go build -ldflags -H=windowsgui
package main
import "fmt"
import "os"
import "syscall"
func main() {
modkernel32 := syscall.NewLazyDLL("kernel32.dll")
procAllocConsole := modkernel32.NewProc("AllocConsole")
r0, r1, err0 := syscall.Syscall(procAllocConsole.Addr(), 0, 0, 0, 0)
if r0 == 0 { // Allocation failed, probably process already has a console
fmt.Printf("Could not allocate console: %s. Check build flags..", err0)
os.Exit(1)
}
hout, err1 := syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE)
hin, err2 := syscall.GetStdHandle(syscall.STD_INPUT_HANDLE)
if err1 != nil || err2 != nil { // nowhere to print the error
os.Exit(2)
}
os.Stdout = os.NewFile(uintptr(hout), "/dev/stdout")
os.Stdin = os.NewFile(uintptr(hin), "/dev/stdin")
fmt.Printf("Hello!\nResult of console allocation: ")
fmt.Printf("r0=%d,r1=%d,err=%s\nFor Goodbye press Enter..", r0, r1, err0)
var s string
fmt.Scanln(&s)
os.Exit(0)
}
The key point: after allocating/attaching the console, there is need to get stdout handle, open file using this handle and assign it to os.Stdout variable. If you need stdin you have to repeat the same for stdin.