I have some python code that has many classes. I used cProfile
to find that the total time to run the program is 68 seconds. I found that the following function in
There are many things you can try after optimizing your Python code for speed. If this program doesn't need C extensions, you can run it under PyPy to benefit from its JIT compiler. You can try making a C extension for possibly huge speedups. Shed Skin will even allow you to convert your Python program to a standalone C++ binary.
I'm willing to time your program under these different optimization scenarios if you can provide enough code for benchmarking,
Edit: First of all, I have to agree with everyone else: are you sure you're measuring the time correctly? The example code runs 100 times in under 0.1 seconds here, so there is a good chance the either the time is wrong or you have a bottleneck (IO?) that isn't present in the code sample.
That said, I made it 300000 people so times were consistent. Here's the adapted code, shared by CPython (2.5), PyPy and Shed Skin:
from time import time
import random
import sys
class person(object):
def __init__(self, util):
self.utility = util
self.customer = 0
class population(object):
def __init__(self, numpeople, util):
self.people = []
self.cus = []
self.noncus = []
for u in util:
per = person(u)
self.people.append(per)
def f_w_append(popn):
'''Function with append'''
P = 75
cus = []
noncus = []
# Help CPython a bit
# cus_append, noncus_append = cus.append, noncus.append
for per in popn.people:
if per.utility >= P:
per.customer = 1
cus.append(per)
else:
per.customer = 0
noncus.append(per)
return len(cus)
def f_wo_append(popn):
'''Function without append'''
P = 75
for per in popn.people:
if per.utility >= P:
per.customer = 1
else:
per.customer = 0
numcustomers = 0
for per in popn.people:
if per.customer == 1:
numcustomers += 1
return numcustomers
def main():
try:
numpeople = int(sys.argv[1])
except:
numpeople = 300000
print "Running for %s people, 100 times." % numpeople
begin = time()
random.seed(1)
# Help CPython a bit
uniform = random.uniform
util = [uniform(0.0, 300.0) for _ in xrange(numpeople)]
# util = [random.uniform(0.0, 300.0) for _ in xrange(numpeople)]
popn1 = population(numpeople, util)
start = time()
for _ in xrange(100):
r = f_wo_append(popn1)
print r
print "Without append: %s" % (time() - start)
popn2 = population(numpeople, util)
start = time()
for _ in xrange(100):
r = f_w_append(popn2)
print r
print "With append: %s" % (time() - start)
print "\n\nTotal time: %s" % (time() - begin)
if __name__ == "__main__":
main()
Running with PyPy is as simple as running with CPython, you just type 'pypy' instead of 'python'. For Shed Skin, you must convert to C++, compile and run:
shedskin -e makefaster.py && make
# Check that you're using the makefaster.so file and run test
python -c "import makefaster; print makefaster.__file__; makefaster.main()"
And here is the Cython-ized code:
from time import time
import random
import sys
cdef class person:
cdef readonly int utility
cdef public int customer
def __init__(self, util):
self.utility = util
self.customer = 0
class population(object):
def __init__(self, numpeople, util):
self.people = []
self.cus = []
self.noncus = []
for u in util:
per = person(u)
self.people.append(per)
cdef int f_w_append(popn):
'''Function with append'''
cdef int P = 75
cdef person per
cus = []
noncus = []
# Help CPython a bit
# cus_append, noncus_append = cus.append, noncus.append
for per in popn.people:
if per.utility >= P:
per.customer = 1
cus.append(per)
else:
per.customer = 0
noncus.append(per)
cdef int lcus = len(cus)
return lcus
cdef int f_wo_append(popn):
'''Function without append'''
cdef int P = 75
cdef person per
for per in popn.people:
if per.utility >= P:
per.customer = 1
else:
per.customer = 0
cdef int numcustomers = 0
for per in popn.people:
if per.customer == 1:
numcustomers += 1
return numcustomers
def main():
cdef int i, r, numpeople
cdef double _0, _300
_0 = 0.0
_300 = 300.0
try:
numpeople = int(sys.argv[1])
except:
numpeople = 300000
print "Running for %s people, 100 times." % numpeople
begin = time()
random.seed(1)
# Help CPython a bit
uniform = random.uniform
util = [uniform(_0, _300) for i in xrange(numpeople)]
# util = [random.uniform(0.0, 300.0) for _ in xrange(numpeople)]
popn1 = population(numpeople, util)
start = time()
for i in xrange(100):
r = f_wo_append(popn1)
print r
print "Without append: %s" % (time() - start)
popn2 = population(numpeople, util)
start = time()
for i in xrange(100):
r = f_w_append(popn2)
print r
print "With append: %s" % (time() - start)
print "\n\nTotal time: %s" % (time() - begin)
if __name__ == "__main__":
main()
For building it, it's nice to have a setup.py like this one:
from distutils.core import setup
from distutils.extension import Extension
from Cython.Distutils import build_ext
ext_modules = [Extension("cymakefaster", ["makefaster.pyx"])]
setup(
name = 'Python code to speed up',
cmdclass = {'build_ext': build_ext},
ext_modules = ext_modules
)
You build it with: python setupfaster.py build_ext --inplace
Then test: python -c "import cymakefaster; print cymakefaster.file; cymakefaster.main()"
Timings were run five times for each version, with Cython being the fastest and easiest of the code generators to use (Shed Skin aims to be simpler, but cryptic error messages and implicit static typing made it harder here). As for best value, PyPy gives impressive speedup in the counter version with no code changes.
#Results (time in seconds for 30000 people, 100 calls for each function):
Mean Min Times
CPython 2.5.2
Without append: 35.037 34.518 35.124, 36.363, 34.518, 34.620, 34.559
With append: 29.251 29.126 29.339, 29.257, 29.259, 29.126, 29.272
Total time: 69.288 68.739 69.519, 70.614, 68.746, 68.739, 68.823
PyPy 1.4.1
Without append: 2.672 2.655 2.655, 2.670, 2.676, 2.690, 2.668
With append: 13.030 12.672 12.680, 12.725, 14.319, 12.755, 12.672
Total time: 16.551 16.194 16.196, 16.229, 17.840, 16.295, 16.194
Shed Skin 0.7 (gcc -O2)
Without append: 1.601 1.599 1.599, 1.605, 1.600, 1.602, 1.599
With append: 3.811 3.786 3.839, 3.795, 3.798, 3.786, 3.839
Total time: 5.704 5.677 5.715, 5.705, 5.699, 5.677, 5.726
Cython 0.14 (gcc -O2)
Without append: 1.692 1.673 1.673, 1.710, 1.678, 1.688, 1.711
With append: 3.087 3.067 3.079, 3.080, 3.119, 3.090, 3.067
Total time: 5.565 5.561 5.562, 5.561, 5.567, 5.562, 5.572
Edit: Aaaand more meaningful timings, for 80000 calls with 300 people each:
Results (time in seconds for 300 people, 80000 calls for each function):
Mean Min Times
CPython 2.5.2
Without append: 27.790 25.827 25.827, 27.315, 27.985, 28.211, 29.612
With append: 26.449 24.721 24.721, 27.017, 27.653, 25.576, 27.277
Total time: 54.243 50.550 50.550, 54.334, 55.652, 53.789, 56.892
Cython 0.14 (gcc -O2)
Without append: 1.819 1.760 1.760, 1.794, 1.843, 1.827, 1.871
With append: 2.089 2.063 2.100, 2.063, 2.098, 2.104, 2.078
Total time: 3.910 3.859 3.865, 3.859, 3.944, 3.934, 3.951
PyPy 1.4.1
Without append: 0.889 0.887 0.894, 0.888, 0.890, 0.888, 0.887
With append: 1.671 1.665 1.665, 1.666, 1.671, 1.673, 1.681
Total time: 2.561 2.555 2.560, 2.555, 2.561, 2.561, 2.569
Shed Skin 0.7 (g++ -O2)
Without append: 0.310 0.301 0.301, 0.308, 0.317, 0.320, 0.303
With append: 1.712 1.690 1.733, 1.700, 1.735, 1.690, 1.702
Total time: 2.027 2.008 2.035, 2.008, 2.052, 2.011, 2.029
Shed Skin becomes fastest, PyPy surpasses Cython. All three speed things up a lot compared to CPython.