Why is this OpenGL ES code slow on iPhone?

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梦如初夏
梦如初夏 2021-02-04 19:40

I\'ve slightly modified the iPhone SDK\'s GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing

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  •  南旧
    南旧 (楼主)
    2021-02-04 20:08

    Apple is very tight-lipped about the specific hardware specs of the iPhone, which seems very strange to those of us coming from a console background. But people have been able to determine that the CPU is a 32-bit RISC ARM1176JZF. The good news is that it have a full floating-point unit, so we can continue writing math and physics code the way we do in most platforms.

    http://gamesfromwithin.com/?p=239

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