I\'ve slightly modified the iPhone SDK\'s GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing
Apple is very tight-lipped about the specific hardware specs of the iPhone, which seems very strange to those of us coming from a console background. But people have been able to determine that the CPU is a 32-bit RISC ARM1176JZF. The good news is that it have a full floating-point unit, so we can continue writing math and physics code the way we do in most platforms.
http://gamesfromwithin.com/?p=239