I\'m looking for the most realistic way of playing sound of a rolling ball. Currently I\'m using a Wav sample that I play over and over as long as the ball is moving - which jus
One approach might be to analyze the sound of a rolling ball, and decompose it into its component waveforms. Then you'd be able to generate your own wav file with synthesized waves.
You should be able to do this using an FFT on a sample of the sound.
One drawback is that the sound will likely sound synthesized - you'll have to add noise and such to make it sound more realistic. Getting it to sound real enough may be the hardest part.