This again is my Rock Paper Scissors game.
At present state the user can\'t see what\'s happening because after being prompted for input(Rock, Paper or Scissors) they ar
This took me a long time to figure out but here was the solution.
Create this function
function sleep(miliseconds) { var currentTime = new Date().getTime(); while (currentTime + miliseconds >= new Date().getTime()) { } }
Add this into my code where I wanted the delay
sleep(3000)