I am currently trying to implement a timer for my sprite kit game, but I don\'t get it working. The initial value of the timer always remains the same.
I am assuming I n
Sounds like you need to update the label everytime levelTimerValue is changed. The easiest way would be something like this.
levelTimerValue
func levelCountdown(){ levelTimerValue-- levelTimerLabel.text = String(levelTimerValue) }