I am taking an OpenGL course and we have the option to create models to use in our assignments with a 3D modeling application, like Maya or Blender.
I am not
I'd say that the Obj format is a good balance for readability and functionality if you want to parse it yourself.
http://en.wikipedia.org/wiki/Obj
The easiest way would to be to find a library to do it for you but the possibilities would be limited to your chosen language.
You shouldn't be worrying about scale. OpenGL's matrices can easily rescale vertices.