modular arithmetic on the gpu

前端 未结 3 761
名媛妹妹
名媛妹妹 2021-02-04 08:00

I am working on the GPU algorithm which is supposed to do a lot of modular computations. Particularly, various operations on matrices in a finite field which in the long run red

3条回答
  •  没有蜡笔的小新
    2021-02-04 08:48

    Some time ago I experimented a lot with modular arithmetic on the GPU. On Fermi GPUs you can use double-precision arithmetic to avoid expensive div and mod operations. For example, modular multiplication can be done as follows:

    // fast truncation of double-precision to integers
    #define CUMP_D2I_TRUNC (double)(3ll << 51)
    // computes r = a + b subop c unsigned using extended precision
    #define VADDx(r, a, b, c, subop) \
        asm volatile("vadd.u32.u32.u32." subop " %0, %1, %2, %3;" :  \
                "=r"(r) : "r"(a) , "r"(b), "r"(c));
    
    // computes a * b mod m; invk = (double)(1<<30) / m
    __device__ __forceinline__ 
    unsigned mul_m(unsigned a, unsigned b, volatile unsigned m,
        volatile double invk) { 
    
       unsigned hi = __umulhi(a*2, b*2); // 3 flops
       // 2 double instructions
       double rf = __uint2double_rn(hi) * invk + CUMP_D2I_TRUNC;
       unsigned r = (unsigned)__double2loint(rf);
       r = a * b - r * m; // 2 flops
    
       // can also be replaced by: VADDx(r, r, m, r, "min") // == umin(r, r + m);
       if((int)r < 0) 
          r += m;
       return r;
    }
    

    However this only works for 31-bit integer modulos (if 1 bit is not critical for you) and you also need to precompute 'invk' beforehand. This gives absolute minimum of instructions I can achieve, ie.:

    SHL.W R2, R4, 0x1;
    SHL.W R8, R6, 0x1;
    IMUL.U32.U32 R4, R4, R6;
    IMUL.U32.U32.HI R8, R2, R8;
    I2F.F64.U32 R8, R8;
    DFMA R2, R2, R8, R10;
    IMAD.U32.U32 R4, -R12, R2, R4;
    ISETP.GE.AND P0, pt, R4, RZ, pt;
    @!P0 IADD R4, R12, R4;
    

    For description of the algorithm, you can have a look at my paper: gpu_resultants. Other operations like (xy - zw) mod m are also explained there.

    Out of curiosity, I compared the performance of the resultant algorithm using your modular multiplication:

    unsigned r = (unsigned)(((u64)a * (u64)b) % m);
    

    against the optimized version with mul_m.

    Modular arithmetic with default % operation:

    low_deg: 11; high_deg: 2481; bits: 10227
    nmods: 330; n_real_pts: 2482; npts: 2495
    
    res time: 5755.357910 ms; mod_inv time: 0.907008 ms; interp time: 856.015015 ms; CRA time: 44.065857 ms
    GPU time elapsed: 6659.405273 ms; 
    

    Modular arithmetic with mul_m:

    low_deg: 11; high_deg: 2481; bits: 10227
    nmods: 330; n_real_pts: 2482; npts: 2495
    
    res time: 1100.124756 ms; mod_inv time: 0.192608 ms; interp time: 220.615143 ms; CRA time: 10.376352 ms
    GPU time elapsed: 1334.742310 ms; 
    

    So on the average it is about 5x faster. Note also that, you might not see a speed-up if you just evaluate raw arithmetic performance using a kernel with a bunch of mul_mod operations (like saxpy example). But in real applications with control logic, synchronization barriers etc. the speed-up is very noticeable.

提交回复
热议问题