I am starting with THREE.js, and I am trying to draw a rectangle with a texture on it, lit by a single source of light. I think this is as simple as it gets (HTML omitted fo
Use TextureLoader to load a image as texture and then simply apply that texture to scene background.
new THREE.TextureLoader();
loader.load('https://images.pexels.com/photos/1205301/pexels-photo-1205301.jpeg' , function(texture)
{
scene.background = texture;
});
Result:
https://codepen.io/hiteshsahu/pen/jpGLpq?editors=0011
See the Pen Flat Earth Three.JS by Hitesh Sahu (@hiteshsahu) on CodePen.