I am starting with THREE.js, and I am trying to draw a rectangle with a texture on it, lit by a single source of light. I think this is as simple as it gets (HTML omitted fo
Without Error Handeling
//Load background texture
new THREE.TextureLoader();
loader.load('https://images.pexels.com/photos/1205301/pexels-photo-1205301.jpeg' , function(texture)
{
scene.background = texture;
});
With Error Handling
// Function called when download progresses
var onProgress = function (xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
};
// Function called when download errors
var onError = function (error) {
console.log('An error happened'+error);
};
//Function called when load completes.
var onLoad = function (texture) {
var objGeometry = new THREE.BoxGeometry(30, 30, 30);
var objMaterial = new THREE.MeshPhongMaterial({
map: texture,
shading: THREE.FlatShading
});
var boxMesh = new THREE.Mesh(objGeometry, objMaterial);
scene.add(boxMesh);
var render = function () {
requestAnimationFrame(render);
boxMesh.rotation.x += 0.010;
boxMesh.rotation.y += 0.010;
sphereMesh.rotation.y += 0.1;
renderer.render(scene, camera);
};
render();
}
//LOAD TEXTURE and on completion apply it on box
var loader = new THREE.TextureLoader();
loader.load('https://upload.wikimedia.org/wikipedia/commons/thumb/9/97/The_Earth_seen_from_Apollo_17.jpg/1920px-The_Earth_seen_from_Apollo_17.jpg',
onLoad,
onProgress,
onError);
Result:
https://codepen.io/hiteshsahu/pen/jpGLpq/